// PERSONNEL FILE 0017

AVAILABLE

Pablo Jiménez

Lead Unity
Engineer

C# / UNITY / .NET / UGUI

CDMX, MEXICO

7+ years shipping production Unity & C# software. Lead Game Engine Developer at Dreidel Interactive — land-based casino, GLI-11, game systems, performance, and cabinet tooling.

SYSTEM PROFILE// 001
C#
UNITY
UGUI
.NET
PYTHON

SIGNAL ██████████ 100%

// experience indicators — not skill percentages

01Selected Operations

Selected Operations

A mix of certified casino titles, a playable slot demo, Explora con El Chavo, and the Party Catz prototype.

Dreidel Interactive · GLI-11 Games
Web Casino Slots Demo
Explora con El Chavo
Party Catz

02Mission Profile

About

SYSTEM PROFILE// 002

I'm a software developer with more than seven years of experience working with C# and Unity. I've worked on casino games for land-based cabinets, as well as internal tools and support systems for production and certification. I also have experience working on Unity development teams and on shipped projects.

Engineering principles

  1. 01Maintainable over clever
  2. 02Systems before features
  3. 03Profile before optimizing
  4. 04Fail predictably
  5. 05Automate repetitive work

03Personnel Record

Experience

DEPLOYMENT// 001

Nov 2019 — Aug 2026

Lead Game Engine Developer

Dreidel Interactive

Mission Complete

Worked on Unity engine development for land-based casino titles, including GLI-11 certified games. Built cabinet configuration and UGUI config menus, and connected the Unity client to SAS communications owned by a teammate. Shipped a reporting tool that posted machine data to a server so health and setup were visible outside the client. Profiled production performance and worked on architecture, game logic, hardware deployment, QA, and certification support. Internal tools in Blazor and WPF; Python utilities for sprite and artist-pipeline automation.

DEPLOYMENT// 002

2016 — 2019

Gameplay Programmer / Team Lead

Washawasha Entertainment

Mission Complete

Joined as a trainee for six months, then worked as a gameplay programmer through 2019. For about a year worked with a team of two artists and two programmers. Unity work across educational titles, VR/AR, and interactive installations — Color Dance, the IBERO bibliographic kiosk, and World Cup AR.

DEPLOYMENT// 003

2021 · 9 months

Instructor — Game Engine Fundamentals

Artek Institute

Mission Complete

Taught introductory Unity and Unreal Engine, covering game-engine fundamentals for new students.

04Technical Systems

Technical Systems

Game Development// 001
  • Unity
  • C#
  • UGUI / Canvas
  • URP
  • TextMeshPro
  • Game Systems
Casino / Hardware// 002
  • Land-based cabinets
  • Hardware integration
  • GLI-11
  • Configuration systems
Engineering// 003
  • Architecture
  • Profiling
  • Debugging
  • Git
  • Jenkins
  • CI/CD
Tools// 004
  • Blazor
  • WPF
  • .NET
  • Python
  • OpenCV
Currently learning// 005
  • TypeScript
  • Java
Workflow// 006
  • AI-assisted development
  • Cursor
  • Claude Code

05Training Record

Education

CREDENTIAL// 001

Licenciatura en Programación de Videojuegos

SAE Institute Mexico · 3 years · dual award with Middlesex University

CREDENTIAL// 002

Bachelor of Computer Science

Middlesex University · awarded via SAE Institute Mexico

06Comms Channel

Contact

CURRENT OBJECTIVE// 007
CHANNEL OPEN

Open to Lead / Senior Unity engineering roles — game systems, performance, tools, and production work.

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STANDBY // ASSETS IN TRANSIT

Pablo Luis Jiménez Esquivel — Lead Unity Engineer